Hi for all again, talking back about the Actionscript Physics Engine – APE – i will talk about three simple error when working with this engine for first time:

One: Flash Player version.

apeErrors

The APE may be only exported using Flash Player 9, this engine don’t support the Flash Player 10 yet. To use X, Y and Z you will need use other engine with 3D support like Papervision 3D.

Two: Engine Object

A simple problem about the APE is the APEngine Object don’t will created into your Document Class, you will use only APEngine.init() direct with out create the APEngine object.

Three: APEngine Library import

Create a Flash document and actionscript file like document class isn’t the full work to initialize. For all your projects you need create an folder with your libraries and put theses folders in your source Path like use into Flex. Go to Edit > Preferences > Actionscript > Actionscript 3.0 Settings like show pictures:

apeLibraries

Other view is the source folder:

apeLibraries2

Like show in last image, into this folder have all the libraries and into org folder have other named cove and other name ape into cove. If you download the source library via SVN you can copy and past it here into your library folder and is less one problem.

If you have other problems using APE you can search help into APE – General Group. The link is in my last post about the APE:   APE – Actionscript Physics Engine for beginners

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One Response to “Probable errors when working with APE for beginners”

  1. Arcade Banner Exchange Says:

    amazing stuff thanx :)

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